The loot system never feels complicated or overwhelming, allowing you to keep your focus on the action. Speaking of weapons, you’ll have around 200 unique items to choose from over the course of the game (ranging from brooms and hockey sticks to hammers and swords), and comparing what you’re carrying with the shiny new thing you’ve just discovered is as easy as looking at a stat box on the screen. Granted, the leveling system doesn’t get very deep, but you can still feel a difference once you begin dumping desserts into one specific type of weapon. And once you use the desserts you’ve collected (the game’s silly in-game currency) to unlock better combat skills, you’ll easily wipe the floor with everything that crosses your path. Controlling Remi and using her melee and magic attacks to bring down the assortment of mechanized villains you’ll encounter during your adventure always feels amazing and effortless. RemiLore has one very good thing going for it: combat. In other words, don’t feel as though you’re missing anything worthwhile if you decide to fly through these moments or ignore them altogether. Additionally, the dialogue that pops up during combat - dialogue that will often go unnoticed when you’re in the thick of the fight - offers up nothing of substance. Although the game sprinkles some extra story beats in-between levels, they really don’t add much to the game. As such, you’ll soon discover that RemiLore wants you to pay more attention to the journey than the destination. Instead, it uses a threadbare plot and paper-thin characters to give you a wonderful excuse to gleefully smack around tons of bad guys as you work your way through winding Ragnoah’s winding paths toward your goal. RemiLore doesn’t boast the strongest of tales, nor does it really strive to pull together remarkable plot twists or bold storytelling. If the story sounds extremely corny and a little thin, then you have a very good ear.
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